The scenes of Goku interacting with his family knowing he'll go back to Otherworld soon are actual tearjerkers here, even knowing that all is going to work out in the end. Dragon Ball Z: Kakarot does a supernaturally good job of making death matter in a world where people can (pretty easily) come back from the dead. Still, when the player does control the action, the Buu Saga is exciting, emotional, and lots of fun. I'd instead suggest perhaps playable side quests splitting up the cutscenes a bit here. Satan as a playable character would've helped.
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It helps streamline the gameplay and gives the player a series of nuanced POVs. I do appreciate how Dragon Ball Z: Kakarot sorts some characters between playable (Goku, Vegeta, Gohan, Piccolo, Future Trunks, Gotenks, Vegito) and others as support. There is a huge sequence in the middle where Buu's storyline plays out without him interacting with any playable characters. I love the cutscenes in this game, with the Majin Vegeta sacrifice and Gohan's destruction of Cell being standouts… but this was a lot. However, one thing that does put this Saga a bit behind the others is the extended, sometimes endless cutscenes. Satan, pushes the evil out of him which forms Evil Buu, Evil Buu absorbs good Buu to become Super Buu, and then Super Buu fights Gotenks, Mystic Gohan, Goku, and pretty much everyone before becoming Kid Buu, the final villain of Dragon Ball Z: Kakarot. Majin Buu survives Vegeta's sacrificial assault, battles Goku who utilizes Super Saiyan 3 for the first time in a stunning battle, turns good after befriending Mr. The rest of the Buu Saga plays out as is in the anime. Credit: Bandai Namco The battles with Buu The iconic scene where Vegeta embraces his son Trunks for the first time before sacrificing himself to take out Buu, who he blames himself for bringing forth, is emotionally riveting and beautifully adapted. We see the internal struggle of his pride and his new role as a family man collide as he selfishly fights Goku and then, when it's over, continues to pay the ultimate price. Through Vegeta's fall, we get the sense that he is second-guessing himself.
In many ways, Dragon Ball Z: Kakarot adds to this arc beyond just adapting it. He becomes Majin Vegeta, embracing the evil in his heart so that Goku will fight him. It is here that perhaps the most dramatic character arc of Dragon Ball reaches a fever pitch: Vegeta, frustrated that he may lose his one chance to prove himself against Goku while he is back to life for a single day, gives into Babidi's evil spell. We battle as Goku, Vegeta, and Gohan against Babidi, Dabura, and their minions as they attempt to sap our energy to resurrect Majin Buu. The main action of the Buu Saga begins how fans of the anime and manga will remember. It is unfamiliar in many ways, which is exacerbated by some odd gameplay choices including a new baseball mechanic which is for some reason more difficult than beating any of the series' Big Bads! We enter into a world that is the same but changed. What happens at the start of the Buu Saga, which Dragon Ball Z fans already know, is a substantial time jump. We spent most of the Frieza Saga with Gohan and then, from the middle of the Cell Games and on through a ton of post-saga content… we were Gohan. We spent the middle of the Saiyan Saga not with Goku on King Kai's planet but with Gohan as he trained with Piccolo. Even more than Goku, Kakarot feels truly about Gohan. From the beginning of the gam until now, we grew up with Gohan and were pretty much there for every major event in his life. The Cell Saga ends the timeline that began with the Saiyan Saga. Now, let me break that down, as this isn't exactly a Dragon Ball Z: Kakarot issue but rather something built into the fabric of DBZ itself as a narrative. It's true, though, that the very start of the Buu Saga was the least fun I had playing the game. I'll start with something that I feel bad even saying considering how much joy Kakarot has given me.